I have been messing around in Maya and Zbrush, trying to get the hang of 3D. It's hard, especially the texturing, but I think I'm getting the hang of it. The hoverboard model was made in Maya, and the character, Ratchet, and modelled in Zbrush. I found Zbrush to be much better for scultping organic things, but I always end up with millions of polygons! :O
Character and item design are from the game, Ratchet and Clank. BEST GAME EVER.