Friday, 10 June 2011

Some 3D work

I have been messing around in Maya and Zbrush, trying to get the hang of 3D. It's hard, especially the texturing, but I think I'm getting the hang of it. The hoverboard model was made in Maya, and the character, Ratchet, and modelled in Zbrush. I found Zbrush to be much better for scultping organic things, but I always end up with millions of polygons! :O

Character and item design are from the game, Ratchet and Clank. BEST GAME EVER.


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