I have always been inspired by the two-man company known as CreatureBox... their artwork is fantastic, full of vibrant colour and life. They did the concept art for the Ratchet and Clank games. Here is a link to their site: http://creaturebox.com/
I have been trying out their style, using Sketchbook Pro for the lineart then importing over to Photoshop for the colouring. Here are two images I made, based on the previous Lombax designs I did in my last post. I'm hoping to try out more in this style!
Showing posts with label ratchet and clank. Show all posts
Showing posts with label ratchet and clank. Show all posts
Friday, 4 November 2011
Saturday, 11 June 2011
Moar 3D work! (3D Kaden lombax)
I am currently making a new model in Zbrush of a character from the game, Ratchet and Clank. The character I am modelling is Ratchet's father, Kaden. I chose this guy because he has never EVER appeared in the games apart from in one picture in a pocket watch... which is here:
So this gave me great material to practice modelling from a concept on.
Here is the first initial shot of my model:
Just fleshing out the body shapes and structure. Nothing is set in stone yet.
And now onto shaping the face and making the beginning of his armour:
I modelled the clothes onto a seperate sub tool layer so I can easily edit them later.
And now onto my most recent screen shot so far:
Pretty much finished the face, I have now started the armour and such.
That's all for now! Click on each image to view them larger!
So this gave me great material to practice modelling from a concept on.
Here is the first initial shot of my model:
Just fleshing out the body shapes and structure. Nothing is set in stone yet.
And now onto shaping the face and making the beginning of his armour:
I modelled the clothes onto a seperate sub tool layer so I can easily edit them later.
And now onto my most recent screen shot so far:
Pretty much finished the face, I have now started the armour and such.
That's all for now! Click on each image to view them larger!
Friday, 10 June 2011
Some 3D work
I have been messing around in Maya and Zbrush, trying to get the hang of 3D. It's hard, especially the texturing, but I think I'm getting the hang of it. The hoverboard model was made in Maya, and the character, Ratchet, and modelled in Zbrush. I found Zbrush to be much better for scultping organic things, but I always end up with millions of polygons! :O
Character and item design are from the game, Ratchet and Clank. BEST GAME EVER.
Enjoy!
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